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KKf Karlshamns hemsida :: Forums :: Blandade delar
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"Highway to the reich"

Author Post
jerryjugend
Tue Mar 05 2013, 02:33PMEmail Thread Print View

Joined: Tue Apr 14 2009, 02:01PM
Location: Asarum
Posts: 802
Game Turn Sequence Outline
1. Weather Determination Phase: During the 0601/0901 and 1501/1801 GTs of each day the Allied player must determine the weather conditions on the southern and northern sections of the maps.
2. CP and Logistic Phase (Optional): During the 0601/0901 and 1501/1801 GTs of each day both players must determine how many CPs and AmPs are received, and for 30 Corps, the Club Route movement allowance.
3. German Conditional Fire Phase: (Also called the Mini-Fire phase) German units may conduct direct fire (conventional or AT). Allies may return fire in some cases.
4. German Response Movement Phase: (Also called the Mini-Move phase) German units that didn’t conduct fire combat in the previous phase may move, but leg units may never move more than two hexes, and other units a maximum of four hexes. Units may perform close action. The Allied player may perform Opp/Ambush fire if conditions permit it.
5. Allied Command Phase: the Allied player judges the supply status of all units under his command. The Allied player may then try to remove disruptions and depletions. Construction of entrenchments and bridges occurs in this phase, as does demolition of bridges.
6. Allied Indirect Fire Phase: The Allied player conducts indirect fire. Airstrikes are conducted.
7. Allied Conditional Fire Phase (Direct Fire): the Allied player conducts direct fire. German units may return fire on any Allied unit that conducted AT fire.
8. Allied Conditional Movement Phase (and Close Action): Units that didn’t fire above in phases 6 or 7 may move up to their full MA. SP artillery may move half of its MA even if it fired in phase 6.
9. Allied Organization Phase: the Allied player chooses which organizational mode he wishes each of his units to be in until the Allied Organization Phase of the next game turn. Note: to speed play, this may be combined with the end of a unit’s movement in phase 8 above if no German unit is nearby.
Note: Phases 10 through 16 flip-flop phases 3 through 9, with the Germans, for the most part, being the active side.
10. German Command Phase
11. German Indirect Fire Phase
12. German Conditional Fire Phase
13. German Conditional Movement Phase
14. German Organization Phase
15. Allied Conditional Fire Phase
16. Allied Response Movement Phase
17. Game Turn Record Phase
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Moderators: Riedel, jerryjugend, zany73, senne, Midget

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jerryjugend
20 Oct : 06:55
Angående rök o att man ser eller inte ser en röd eller blå SR bakom röken
Röken är level 2
SR är level 2
Så det räcker att man ligger på level 2 för att se sin SR bakom eller inne i SMOKEN
Jämför att man ligger på level 0 ,markplan, då ser man allt som ligger på level 0 om inget hinder är i vägen oavsett avstånd (ok jordens krökning kommer ju in i bilden efter nån mil)

jerryjugend
19 Oct : 13:03
Nu är BG nere , men jag orkade inte sortera så mycket... :)

Midget
17 Oct : 14:48
Dräp :)

jerryjugend
15 Oct : 16:34
Ok vi dräper BG

jerryjugend
15 Oct : 16:34
Börjat klippa o sortera satan vad det är att sortera
Patton in flames är speciellt djävligt med röda T vita T svarta T...........

jerryjugend
15 Oct : 16:33
hittat tändsticksaskar på harald nyborg passar i dom gamla så vi kan byta dom vi vill o använda vissa.
8 st 15:- lite dyra men dom är stadiga.
Skall kolla vad en ask kostar på konsum också.

senne
13 Oct : 05:06
Ja för mig kan vi göra så.

Midget
12 Oct : 14:42
Så är det ibland. Jag föreslår att vi väntar in Wif och är på tårna att sätta igång när det kommer?

senne
12 Oct : 13:52
Tjänsteresa nästa ons-fre...:(
Har gått troll i BG nu tror jag...

jerryjugend
10 Oct : 06:45
nä.... skall på möte hela kvällen



  
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